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What Is Chekhov's Gun and How to Use It

Posted in: Perfecting your Craft on May 28, 2018 4 Comments 💬

Chekhov's Gun

The term "Chekhov's Gun" refers to the words of the early 20th Century playwright and author Anton Chekhov: “If in Act One you have a pistol hanging on the wall, then it must fire in the last act.”

It's a literary rule that authors, screenwriters, and storytellers everywhere know, but perhaps struggle to define. In this post, we’ll outline just what is “Chekhov’s Gun” and give you pointers on how to (and how not to) use it.

What is Chekhov’s Gun?

Chekhov's Gun is a plot device that people often confuse with foreshadowing, so let’s quickly clear up how they differ:

  • Chekhov’s Gun refers to the unspoken agreement that a writer won’t make “false promises” to a reader by introducing elements that are unexplained. In other words, if you draw attention to something, you will eventually need to reveal why it's worth noticing.
  • Foreshadowing involves almost the opposite: the writer hints at something they only want the reader to kind of notice. The reader’s attention is not directly pointed to a specific element; the element is simply presented so that the reader is aware of it. To learn more about foreshadowing, go here for our in-depth take on the tactic.
what is foreshadowing?

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Here’s an example:
If you mention that a character can read minds in Chapter 1, you need to eventually explain why this is a necessary characteristic down the road — how this character’s ability will affect the story.

Or if, instead, you wait until the climax to bring it up for the first time, you’ll throw readers for a loop and this detail will feel random and like a bit of a cop out. The necessity for the character’s ability to be mentioned in both parts of the novel is what Chekhov’s Gun outlines.

However, if you want the mind-reading to be a plot-twist, you need to foreshadow this reveal. You don’t need to specifically state at the start of the story that the character is telepathic, but you should drop clues so that if the reader looks back, they can see the story was building up to the reveal the whole time. Clues could include: the character having sudden headaches, becoming suddenly emotionally overcome, having an uncanny ability to read people, etc. Most modern readers are acutely aware of foreshadowing — and will expect an explanation down the line: a perfect example of Chekhov's Gun in action.

Of course, Anton Chekhov fired his own “Guns.” In Act One of his play, “The Seagull,” Konstantin Treplyev uses a rifle to kill a seagull and then brings the rifle with him on stage. At the end of the play, Konstantin uses the rifle to commit suicide offstage.

How to use Chekhov’s Gun

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As with any literary “rule,” you should take Chekhov’s Gun with a grain of salt and be mindful of where and how you apply it. If you are looking to put the pistol proposition to work in your writing, here are a few ways to do it, and a few reminders to keep handy as you go.

If you'd like to learn more about other literary devices, you can check out our comprehensive guides to irony and metaphors, as well as this comprehensive list of 35+ literary devices to use in your writing.

1. Spotlight an item

Authors can use their prose to bring a scene or setting to life. You might describe the way spring air smells sweet or how a fresh layer of morning snow makes a character feel nostalgic. Sensory details are a great way to employ the “show, don’t tell” rule and help bring a story to life.

These kinds of details are important as they make for rich writing — but just because you’re focusing on them doesn’t mean that every single one needs to constitute a major plot point. If a character sits down on a chair in the first chapter, it doesn't mean that the chair has to come to life at the climax (no doubt, to impart some wisdom). That chair can simply be sat in and forgotten.

However, if you write that your character sat in a chair that released puffs of dust into the air as it sagged and made the character wonder how they’d manage to get up later — you have now given the chair significance, and this significance should play a role at some point in the story. Perhaps moments later, the character needs to escape and is foiled by the saggy chair. Or maybe it’s important to know that the chair is saggy because it adds to the setting of an old, forgotten house — and this setting is an important element of the scene. Whatever the case, circle back on why the chair is worth emphasizing. Otherwise, it’s an extraneous detail and, according to the rule, should be removed.

2. Spotlight a character trait

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You should also keep Chekhov’s Gun in mind when it comes to character development. Two great ways for an author to get insight into their characters are through character development exercises and by creating a character profile. However, not every fact about your character needs to — or should — make it into your story. Pinpoint traits that are relevant to the novel and that will enrich and propel the plot. Focus on those.

Perhaps towards the beginning of the novel, you reveal that since childhood, a character has an uncanny knack for sensing how other people are feeling. This attribute now needs to come into play somehow — whether it’s something that shapes their interactions with other characters throughout the story or it plays a crucial role in a climactic scene just at the very end. Otherwise, it’s an irrelevant detail that doesn’t add to our understanding of the story or character.

3. Do something unexpected

Imagine this: you’re reading a novel and halfway through, the two main characters are having a heated debate at a coffee shop when a man with a cane, pink pinstripe suit, bowler hat, and jaunty walk strolls by, bringing the argument to a halt as the two characters stare at his unusual attire.

At this point, the man in the hat has served a plot-related purpose: ending the argument. However, his role in the story can’t end there. If you’re going to suddenly introduce an out-of-the-ordinary element, you need to follow through with an explanation for your readers. Why is the man dressed this way? Why is he at the coffee shop? Why was it necessary for this man specifically to end the other characters’ argument? Introducing elements in an unusual context is a great way to place significance on something — but if you don’t have a purposeful reason for doing so, you’re a rule-breaker in Chekhov’s books.

What is a Red Herring?
A red herring is a literary device used to throw readers “off the scent.” They’re most often used in mystery and thriller novels, but can be found in many other genres, too. When an author uses a red herring, they introduce items in a way that makes the reader think they are important to the story — when in fact they are there to distract the reader from what’s really going on.

Want to see examples of Chekhov's Gun in some of the best mystery and thriller novels out there? We've got you covered. Check out these posts for the nine best cozy mysteries and 22 best psychological thrillers.

But just because they are there to distract the reader doesn’t mean that Chekhov’s Gun rule doesn’t apply to red herrings — you still don’t want to introduce totally random elements that never go anywhere. Even if it’s a minor one or only related to a subplot, a red herring should still have some relationship to the story.

Can Chekhov's Gun be used as a rhetorical device? Find out here.

4. Focus on an element that carries strong implications

There’s a reason that Chekhov didn’t say: “If in Act I you have a scarf hanging on the wall, then it must be worn in the last act.” An item of clothing is a fairly innocuous prop that doesn’t imply much meaning.

A pistol, on the other hand, is an object that carries symbolic weight and can imply a number of things — such as violence. So if you’re going to introduce an item that people generally have strong feelings towards, you should be careful to give that item a purpose to carry out.

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And remember: the pistol can be fired, but it can also be used in other ways to fulfill Chekhov’s Gun rule. It could be hung on the wall of a man who recently used the pistol to win a duel. It could be a mock pistol hung on the wall of an eccentric artist with a taste for weaponry as decor. Again, if you focus on an item, you need to give it some significance within the plot. It might not necessarily be “used” with action — it might just serve a scene’s imagery. Simply ensure it has a clear purpose that integrates it into the story.

As with any literary advice, the best way to understand it is to see it in action. And on that note…

Fun fact: a plot device that can be seen as the inverse to Chekhov’s Gun is the “MacGuffin.” Popularized by Alfred Hitchcock, the MacGuffin typically takes the form of a goal or object of desire for the protagonist that is simply used in order to take the character on a journey — while the actual goal/object carries no narrative significance itself. An example of this can be seen in Pulp Fiction: the briefcase is vehemently and violently pursued and protected by characters throughout the movie, and yet its contents and the suitcase’s significance to the characters are never revealed.

We’re giving you fair warning: spoilers ahead!

Ready Player One by Ernest Cline

The “Gun” — the coin
In Chapter 22, protagonist Wade Watts aka Parzival plays a perfect game of Pac-Man after which he is able to collect a quarter that was stuck to the machine. He picks it up, pockets it, and doesn’t think much about it until…

In Ready Player One, the coin is an example of Chekhov's Gun (image: Warner Bros)

Chapter 36. In the book’s climax, Parzival makes it into a castle in the midst of a massive fight: “As the three of us stepped forward, preparing to enter the gate, I heard an earsplitting boom. It sounded like the entire universe was cracking in half. And then we all died.”

However, as luck would have it, that innocuous little coin Parzival picked up earlier in the story is actually an “extra life” and he survives.

Why it works: It’s not unusual to win a coin or prize when playing an arcade game. But Cline places significance on this item by writing that it’s stuck to the machine until a perfect game is played. It would make for a random plot point if the coin wasn’t revisited later and the reason only specific people can pick up the coin wasn’t revealed.

The Hunger Games by Suzanne Collins

The “Gun” — Katniss’ knowledge of poisonous plants
In Chapter 4, we learn about Katniss’ skill to forage for plants and her knowledge of poisonous vegetation: “Many are edible, but one false mouthful and you’re dead. I checked and double-checked the plants I harvested with my father’s pictures. I kept us alive.” It’s a skill of Katniss’ that is emphasized.

In The Hunger Games, Katniss' knowledge of poison plants is an example of Chekhov's Gun (image: Lionsgate)

Later, Katniss demonstrates this knowledge when she chastises Peeta for collecting poisonous berries and almost eating them.

And, of course, the climax of the novel occurs when Katniss uses those very berries to trick the Capitol into letting both her and Peeta survive the Hunger Games.

Why it works: This is an example of a “Gun” that is gradually built upon throughout the narrative arc. It symbolically hung on the wall at the start, when Katniss’ skill is revealed. The importance of this knowledge is demonstrated when Peeta almost poisons himself — those very berries almost becoming their own “Gun.” And then the pistol is “shot” at the novel’s climax.

Great Expectations by Charles Dickens

The “Gun” — the character Magwitch
In chapter 1, Pip is sitting in a graveyard by his parents’ tombstones when suddenly a gruff man dressed in rags and leg-chains appears and grabs Pip. We learn the man (Magwitch) is an escaped convict and he demands Pip bring him food and a file so that he can get rid of his leg irons. Pip returns the next day with the requested items, but, strangely, ends up accidentally trying to give them to a different escaped convict who bears a resemblance to Magwitch. The mistake is cleared up and Pip eventually delivers the food and iron to Magwitch, who becomes irate and aggressive when Pip describes his encounter with the other convict.

In Great Expectations, Magwitch is an example of Chekhov's Gun (image: BBC Films)

The significance of Magwitch is merely brushed upon in these opening scenes, but readers are not immediately given the sense that he will play a crucial role in Pip’s life. Which, of course, turns out to be very untrue as it is later revealed that Magwitch is Pip’s secret benefactor — a major, albeit behind-the-scenes, influencer of Pip’s life and his “great expectations.”

Why it works: The role of Magwitch is an effective use of Chekhov’s Gun because he is introduced to us an in an unusual and questionable way, which places significance on him. The mystery surrounding the circumstances of his conviction and his relationship to the second convict Pip encounters provokes us just enough to wonder what role this man might play in the story — and yet doesn’t place too much emphasis on him so that we’re expecting the grand reveal when it happens.

You don’t need to follow Chekhov’s Gun rule to a tee, circling back to every single detail in a story. This will surely exhaust your readers. Instead, think of Chekhov’s Gun as a reminder that you shouldn’t leave extraneous details scattered throughout your story — make your words count, and place significance on the details that matter to the story.


Do you have examples of "fired guns" in your own writing? Or examples of novels that have subverted Chekhov's Gun rule? Do you have any further questions about the subject? Leave your thoughts for us in the comment box below!

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Marnie Somers

I edited a book for an author in which the protagonist has a diamond pin, which gets stolen by another character, who then tries to ransome it back to her, but she refuses, and he keeps the pin. Then nothing more happened relative to the pin in the book. So, near the end of the story, I suggested adding it back in again, where the protagonist makes accusations against the thief, and tells the authorities that if they need proof, to just search his belongings and they will find her pin. Tied up the relevance of the pin nicely.

p38l5

"Show don't Tell" is an expression that unfortunately came over from Film-making and is misused. We are Story Tellers and sometimes must "Tell" or explain items in a novel. Yes, you can over do it. But this idea that everything is basically predicated on Visual Action as in today's Films is degrading the more introspective/intellectual parts of Story Telling to be replaced with Super Hero Movie Action. Yes, I have written scripts. I wonder if the idea of the flaneur concept in writing will ever be used again. ADD is killing introspective writing.

Billy_Ruffian

"Chekov's Gun" is in no way a plot device. Rather, Chekov was commenting on narrative detail and what detail are necessary and what details are not. He was stating that a writer should not describe details not relevant to the plot, character development or theme. In other words, don't describe a gun hanging on a wall if that gun has not, or will not, played a role in the story.

Leica Apostate

Yes, it is a literary equivalent to "Occam's Razor": do not indulge in superfluity. Also, originally, it was about how to construct plays, perhaps to edit plays down, and I think it makes the most sense in terms of set design and props. Chekhov himself indulged in some superfluity and false promises in his short stories, for instance. It is hard not to have some unshot Guns in novels, and I find some YA novels' Checkhovian tightness a bit too much at times; some superfluity is needed to render the world more rich and realistic. Douglas Adams, by contrast, littered… Read more »

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