3 comments

Funny

The Museum of Anachronisms was a profoundly uninteresting place where even pigeons chose other buildings to defecate on. Its main attraction, and by “main” I mean the only thing that stopped tourists from thinking it was a public restroom, was the legendary Chalice of Chronic Disappointment. It supposedly held the distilled essence of every disappointed sigh ever uttered within the museum’s walls, making it, paradoxically, the museum’s most fulfilling experience. Consequently, this chalice was guarded with the kind of intensity usually reserved for the last slice of pizza at a party.

The peculiar artifact was part of an exhibit so historically inaccurate that historians wept on sight. Placards declared the chalice was used by Julius Caesar for his morning orange juice, and that Cleopatra, in a stunning display of foresight, had ordered it off Amazon for her bathtime wine. In the corner of the room, a small dusty diorama depicted Vikings and samurai having a tea party around the chalice, a scene that caused every history teacher within an 80 kilometre radius to experience sudden, unexplained headaches. 

Little did the employees and the sparse visitors know that after tonight, Monty Python would seem like a documentary. As the clock struck a dramatically convenient hour, Merlin, a wizard who had been experimenting with astral broadband to improve his Netflix streaming in medieval times, accidentally cast a spell that ricocheted off several ley lines, through a wormhole, and smack dab into the museum's central Arthurian tapestry. The result? King Arthur and his Knights of the Round Table were yanked through time and space, finding themselves trapped in the bodies of various museum patrons and staff.

Pascal, the night security guard with a passion for lukewarm coffee and conspiracy podcasts, suddenly stood taller, his flashlight now gleaming as Excalibur. "What sorcery is this?" he exclaimed, his voice now carrying the authoritative timbre of King Arthur himself. He surveyed his kingdom, which was mostly just a room with a mysterious stain the staff claimed was part of an avant-garde art installation, a sign that read “Please Touch,” but honestly, you wouldn’t want to, and a guest book filled with comments from visitors wondering if they were part of a social experiment. 

The transformation was immediate and utterly bewildering. The museum, typically a battleground for the most vicious of yawns, turned into a lively round table of confused reincarnates. Lady Isolde found herself in the body of Rosemary, the gift shop cashier who had an affinity for medieval romance novels, which suddenly seemed less like fiction and more like a memoir.

Sir Lancelot, known for his bravery, was now Tim, the janitor, who had previously only battled stubborn stains and the occasional rebellious toilet. Armed with a mop instead of a lance, he declared his undying loyalty to King Pascal-Arthur, promising to defend the sacred Chalice of Chronic Disappointment with the valour of a thousand knights. Or at least with the tenacity of someone who's had to wrestle with the legendary beast known as the Unflushable Horror of the Third-Floor Men’s Room.

And so it went, as each member of the museum's scant population became a host to the soul of a fabled knight, their confusion only matched by their sudden, inexplicable ability to recite Middle English and the overwhelming desire to joust with the coat rack.

Merlin, realizing his spell had gone awry, appeared in the museum with a sheepish grin, holding a magic wand in one hand and an “Apologies for the Inconvenience” gift basket in the other. Oddly enough, it contained a DIY spellbook “For Dummies”, a potion labelled “For Mild Headaches and Time Paradoxes”, and a coupon for one free dragon ride, terms and conditions applying, including but not limited to owning a flame-retardant suit. Merlin’s mission was to reverse the enchantment before anyone realized the most interaction they’d had with medieval history was choosing between “ye olde chicken nuggets” and “minstrel’s mac ‘n’ cheese” at the museum café.

Meanwhile, Pascal-Arthur led his noble assembly in a quest to protect the chalice. This included elaborate plans drawn on the back of a napkin, valiant speeches that were mostly about health and safety regulations, and an impromptu jousting match with souvenir shop foam swords.

However, destiny, much like a poorly secured museum artifact, had other plans. Brandishing Excalibur with the ease of a man who had swung nothing heavier than a vacuum cleaner, Pascal-Arthur declared, "We shall embark on a quest! We must seek the Holy Grail within this unusual realm of artistry."

The knights, fueled by a newfound purpose (and the free museum wine), rallied to their king. They ventured forth, navigating through the Impressionist section, which Sir Galahad insisted was a magical mist sent to test their resolve.

"Behold," Sir Tim-Lancelot exclaimed. "We have found our quest's end!" The group's celebration was cut short when, in an attempt to showcase his newfound kingly prowess, Pascal-Arthur decided to demonstrate the chalice's indestructibility, a feature he assumed based on its mythical status rather than factual evidence.

With the grace of a sloth in a relay race, Pascal-Arthur managed to drop the Chalice of Chronic Disappointment, shattering it into a million pieces, each representing a moment of his impending unemployment. The silence that followed was the kind of silence that suggests people are revising their LinkedIn profiles in their heads.

Merlin, after consulting Google (a source even he admitted was more reliable than ancient tomes), discovered the solution to his spell-gone-wrong. "To undo the enchantment, the knights must face a challenge that reflects their truest selves," he announced, dramatically, to a captive audience that included a group of very confused, very modern, high school students on a late-night art assignment.

And so, the knights were subjected to challenges befitting their legendary attributes. Sir Gareth, embodied by Luc, the IT guy, had to conquer the fearsome dragon of the broken vending machine, retrieving the sacred snack without paying tribute in coins.

Sir Galahad, now in the form of Karla, the museum's intern, sought purity and truth among abstract paintings, finding enlightenment in a spilled latte that vaguely resembled the Virgin Mary.

As for Merlin, his challenge was perhaps the most daunting: explaining to the local police why there were reports of sword fights and declarations of chivalry echoing from the museum at an ungodly hour.

As dawn broke, painting the sky with hues that no artist in the museum could ever hope to replicate, Merlin’s spell finally unwound. With a snap of the wizard’s fingers and a flash of light that temporarily blinded everyone (prompting a stern letter from the health and safety committee), King Arthur and his knights, having faced their modern-day trials with a mix of bravery and utter confusion, were pulled back to their time, leaving behind a group of very disoriented museum visitors and employees.

Pascal, Rosemary, Tim, Luc, Karla, and the rest found themselves back in their bodies, each clutching a mysteriously acquired souvenir: a museum postcard depicting their knightly alter ego in a scene of dubious historical accuracy. Pascal, now back to his night guard self, blinked in confusion, his flashlight once more a flashlight. Karla, her armour replaced with her souvenir gallery T-shirt, looked around in bewilderment. "Did we... did we just have a collective hallucination?"

As the spell's effects wore off, all eyes turned to Pascal. The silence was deafening, broken only by the sound of Pascal’s apologies and the clinking of chalice shards being sheepishly collected.

“Fear not, young curator of history,” Merlin intoned, “for in the vastness of the cosmos, what is one chalice more or less? Though, I daresay, the insurance company will likely craft a saga of their own about this. A tale of premiums rising like the legendary phoenix from the ashes of fiscal responsibility.” Pascal could only nod, his face a portrait of someone already imagining the customer service hold music that awaited him.

In the aftermath, the legend of the night King Arthur and his knights took over a small, unremarkable museum became a tale told and retold, growing in absurdity with each passing year. The museum embraced its newfound fame, launching a new exhibit featuring the remains of the chalice and a life-size wax figure of Tim the janitor, mop in hand, heroically posed mid-cleanup, with an interactive display that let visitors try their hand at “The Great Chalice Rescue: Mop Edition”. 

In the end, everyone agreed: it was, indeed, a night to remember, a blend of history and fantasy so bizarre that even the museum’s resident ghosts filed a complaint about the noise, citing “excessive anachronistic shenanigans” and “disruption of eternal rest”. And somewhere, in the annals of time, King Arthur raised a cup of mead in salute to the strange adventure that had become an unexpected chapter in the storied legacy of Camelot.

March 20, 2024 05:49

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3 comments

Corbin Russell
14:41 Mar 30, 2024

An excellent exercise in the absurd. Like the Flying Circus. Fun to read. Also, good technical execution. As an English pedant I was left unfulfilled in regards to typos, syntax, or punctuation. Nicely done!

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20:32 Mar 27, 2024

A fantastical night where history, mythology, and the mundane collide in the most unexpected ways! I enjoyed it, thank you!

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Rabab Zaidi
12:44 Mar 24, 2024

Very interesting. Very innovative !

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