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Guess Where?

Good worldbuilding is when the author can bring a place to life for the reader. Using your powers of description, describe (in 2-3 paragraphs) a place or setting with which you're familiar. Then show your work to somebody who knows the spot and see if they are able to guess it through your words.

The Art of Description

A few well-chosen words can create a strong sense of place which adds a rich dimension to your story. It draws your reader right in, as if they were in the room with your characters.Choose one of the following places and describe it using ALL of your five senses (touch, taste, sight, smell, hearing). In fiction, you won't usually use all five, but limbering up your storytelling this way will help you show rather than tell the story:

  1. A market in the South of France
  2. A teenage bedroom
  3. A pub
  4. A hairdresser's salon
  5. The souk in Marrakesh
  6. A stately home
  7. A garden

Describe Your Surroundings

We've all read about the grey autumn day, the crisp spring morning, the dewey summer evening. Flex your descriptive muscles by spending some time writing about your surroundings. Look for new, interesting, evocative ways to explain the world around you. For instance, instead of writing, "a breeze blew in through the open window, try, "papers fluttered in the gust that swept in through the window, throwing dust into the air like confetti."

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From The Ground Up

Choose a place you've never been to. (If you have a map, you can close your eyes and pick a random spot for an extra challenge!) Do some research and try to learn everything you can about that location and make it the setting for the next scene you write. Try to include as many details as possible to make it seem like you've actually been there. For example, what does it smell like? What kind of people would you see there? What is the climate like?

Room

Write a description of the room you are in from the point-of-view of a character in your work-in-progress. If the character is from another time or place, so much the better. What would the character notice first? What would she find odd? What would she love about the room? What would she dislike? Go beyond describing the physical space and capture her attitude about what she sees. Let her be snarky or wax poetical. Whatever captures her emotions about the space.