0 comments

Adventure Fantasy Horror

In the shadowed rear of "Legends & Lore," a quaint comic book store on the corner of an otherwise forgettable street in downtown Oakwood, a small, dimly lit room buzzed with excitement every Thursday night. The flicker of overhead lamps did little to illuminate the corners of the space, which was packed with shelves brimming with dusty role-playing game manuals and classic fantasy novels. Amidst this backdrop, a sturdy wooden table served as the weekly battlefield, sea chart, and mystic landscape for a group of tabletop role-playing enthusiasts.

Tonight, the room resonated with the sound of dice clattering against the wood, accompanied by bursts of laughter and the occasional groan. Miniature figures representing gallant heroes and infamous villains were strategically positioned across a sprawling map that depicted a dark and twisted fantasy world.

At the head of the table sat Alex, the group's dedicated Dungeon Master (DM). With a quick smile and a notorious glint in his eye, he shuffled through his meticulously organized notes and charts. Alex's reputation for weaving complex narratives and challenging encounters grew over the years, drawing a loyal following of players who thrived on his intricate adventures. Tonight, however, anticipation hung heavier in the air than usual.

Around him sat a motley crew of gamers, each a connoisseur of dark fantasy. There was Jenna, a shrewd strategist who favored cunning over brute force; Mark, whose characters always embodied chivalric virtues; and Sarah, who delighted in the role of the morally ambiguous sorceress. They chatted animatedly about potential strategies and past glorious moments, their camaraderie a testament to countless hours spent together in imaginary peril.

As the clock struck seven, Alex cleared his throat, commanding the room's attention. "Alright, everyone," he began, his voice a mix of excitement and secrecy. Tonight, we embark on a journey like no other." He reached beneath the table, pulling out a large, ornately decorated box that none of them had seen before. The cover was embossed with eldritch symbols, and the title Cthulhu’s Call was etched in a font that mimicked twisting tentacles.

"This," Alex continued, setting the box down with a reverence that quieted the room, "is not just any game. I stumbled upon it in a deep corner of an online forum, and it's said to be crafted by a defunct secret society—the Cult of Cthulhu." Murmurs of intrigue and apprehension rippled through the group.

"I know it sounds intense, but I promise you, this game is the ultimate experience for fans of Lovecraftian horror. It’s supposed to be like nothing we’ve ever played before—more immersive, more challenging, and yes, possibly a bit unsettling. But it's all in good fun," Alex assured them, a playful smirk playing on his lips as he opened the box to reveal its contents.

As he lifted the game manual and began to leaf through the weathered pages filled with cryptic instructions and bizarre illustrations, the room leaned in, their faces a mix of fascination and slight apprehension. Little did they know, the night ahead would transcend their wildest conceptions of what it meant to play a game.

As Alex began outlining the rules of **Cthulhu’s Call**, each player chose their character: investigators delving into forgotten lore and unearthing forbidden secrets. They were not merely players tonight; they became scholars and explorers of a shadowy, eldritch world. Alex's voice was haunting as he read from the manual, setting the scene of an ancient town plagued by unspeakable horrors and mysterious disappearances.

"The game begins in the dreary town of Black Hollow," Alex narrated, "where each of you has been drawn by dreams and whispers of an ancient power awakening. Your goal is to uncover the source of these disturbances and prevent a cataclysmic event foretold in cryptic texts."

The players recited phrases from the game manual to cast spells or invoke ancient rites as the game unfolded. These phrases were written in an unrecognized script but felt oddly compelling, almost as if the words wanted to be spoken. Playing a cunning linguist, Jenna was the first to notice the strange symbols accompanying each phrase, her character tracing them in an old, leather-bound notebook she had brought as a prop.

Halfway through the session, the room's atmosphere began to change subtly. The overhead lights flickered sporadically, causing brief moments of darkness that seemed to press in closer each time the lights came back. Shadows around the room's corners seemed to twist and shift of their own accord, and a palpable chill settled over the group, raising goosebumps on their arms. Mark's nervous joke was met with a tense silence, broken only by Sarah's shivering whisper, "Yeah, just a game," her eyes darting around the dimly lit room as if expecting something to jump out from the shadows.

"It’s all fun and games," Mark joked nervously, pulling his jacket tighter around him. " Until the game starts playing back, right?"

The others chuckled, but the laughter was tinged with unease. Sarah, shivering, whispered back, "Yeah, just a game," her eyes darting around the dimly lit room as if expecting something to jump out from the shadows.

The game pressed on, with each player becoming more immersed and slightly more apprehensive with every roll of the dice and chant from the manual. As their characters explored a derelict library in Black Hollow, described vividly by Alex as filled with tomes bound in strange leathers and inscribed with those same unnerving symbols, Jenna's character discovered a hidden passage behind a bookshelf. The passage led to a small chamber containing an altar and the same symbols they had been reciting.

Curiosity overcame Jenna, and during a short break, she pulled out her smartphone to search the symbols online, hoping to add depth to her character's knowledge. Typing the descriptions into a search engine, she expected to find fan-made pages or similar games but instead stumbled upon several articles about the Cult of Cthulhu. The articles detailed historical accounts of the cult's rituals, many of which matched the phrases they used in the game.

Her heart thumped loudly in her chest as she read, the reality of their recitations settling in with a weighty dread. Jenna called the group over and showed them her findings. The festive mood quickly turned serious as they read, each player suddenly aware that the words they had thought were mere game elements might have real-world power and consequences. The question of whether to continue or stop hung heavily in the air, their unease palpable.

"Should we stop?" Sarah asked, the question hanging heavily in the air.

Alex looked between the worried faces of his friends and the game materials spread out before them. The flickering lights, the shifting shadows, and now the connection to actual cult rituals—it was a lot to process. But the pull of the narrative, the thrill of the game, and a deep, unspoken drive to see it through urged him on.

"No," he decided, his voice firmer than he felt, "we play on. It’s just a coincidence. It has to be." His attempt at reassurance did little to dispel the thick tension in the room. Still, the dice rolled on, drawing them deeper into the mystery of Black Hollow and the possibly not-so-imaginary ancient powers stirring from their slumber.

As the game progressed more profoundly into the night, the atmosphere within the room grew ever more stifling, as though the air they breathed was being drawn into the unfolding drama of the board. The once comforting clatter of dice now echoed ominously, marking time toward an unknown conclusion. Jenna, her hands trembling slightly, rolled the dice again. The result was critical, guiding their characters into the cavernous depths beneath the fictional town of Black Hollow, where an ancient ritual awaited completion.

Alex, maintaining his role as Dungeon Master, narrated their descent with a gravitas that seemed to pull the shadows tighter around the group. "As you chant the final incantation," he intoned, his voice barely above a whisper, "the walls of the cavern shimmer with a phosphorescent glow, revealing the hieroglyphs of the Old Ones, their forms twisting and writhing like serpents trapped in time."

Mark, typically the most rational among them, swallowed hard. "Guys, are we sure about this? I mean, I know it’s just a game, but it feels... wrong." His voice was tense, a stark contrast to his earlier dismissive laughter.

Sarah responded with a forced bravado, pushing her own rising fear aside. "It’s just really good atmosphere, Mark. Alex is just really good at this. Right, Alex?" She looked towards the DM for confirmation, seeking reassurance in his calm demeanor.

Alex nodded, though his heart raced with excitement and a nagging dread he couldn't quite dismiss. "Right, just a game," he agreed, but his glance toward the manual was troubled. His earlier enthusiasm was dimmed by the strange occurrences and Jenna’s disturbing findings. Despite this, curiosity—the gamer’s curse—propelled them forward.

Jenna bit her lip, looking down at the manual in her lap. They needed to chant the following phrase, written in bold as if demanding to be read. With a hesitant breath, she read it aloud, her voice echoing strangely in the room as if absorbed by the walls themselves.

The moment the words were spoken, a heavy silence fell over the room, so dense it was almost palpable. The flickering of the lights ceased abruptly, leaving them in stillness and unnatural stillness. The laughter and idle chatter from the comic book store beyond the door seemed worlds away, swallowed by a sudden, inexplicable void.

Everyone sat frozen, the only sound the quiet creak of the old wooden chairs under their shifting weights. The air grew colder, a chilling breeze whispering through the room though no windows were open. Shadows seemed to creep along the walls, drawing closer with a life of their own.

"It’s done," Alex said, his voice hollow, as he closed the manual with a definitive thud. The sense of finality in that simple gesture was unmistakable.

The group exchanged uneasy looks, no one willing to break the heavy silence that followed. Then, without warning, the earth beneath them trembled, a subtle vibration that grew steadily into a rumbling quake. The sound of distant thunder rolled, a deep, resounding boom that seemed to come from beneath the ground.

Outside, the sounds of chaos erupted. Car alarms wailed in the distance, a cacophony of horns and sirens blending into a dissonant symphony. The comic store’s owner burst into the room, his face pale with fear. "Did you feel that?" he gasped, "The whole street’s gone mad!"

The players stood, rushing to the window. The sight that met their eyes was one of surreal horror. The sky had turned a deep, angry red, clouds swirling in unnatural patterns. In the distance, towering figures—too large, too terrible to be confirmed—loomed over the city, their forms obscured by the swirling chaos.

Back at the table, the dice still lay where Jenna had thrown them, the symbols on their faces seeming to glow faintly in the dim light. Alex looked at them, then at his friends, their faces ghostly pale in the eerie red light that filtered through the window.

"It’s all fun and games," he murmured, his voice tinged with disbelief, "until someone starts the apocalypse."

As the group clustered around the window, their breaths fogging up the glass, they watched with growing horror as the very fabric of their reality seemed to unravel. The sky above, now a swirling mass of sickly yellow and deep red, reflected the chaos that had taken hold of the streets below. People were running, screaming, some aimlessly, while others appeared to be desperately seeking shelter from the monstrous silhouettes that now dominated the horizon.

Sarah, always the most composed, turned sharply towards Alex. "You knew, didn't you? This is no ordinary game, and you brought us into it!" Her accusation, sharp and laden with fear, cut through the muffled sounds of chaos seeping in from outside.

Alex's face was pale, his usual confident demeanor shattered. "I swear, I thought it was just a game. A rare find, yes, but just a game!" His hands trembled as he gestured helplessly towards the box that had contained the game, now ominously silent on the table. "It was supposed to be an immersive experience, not... not this!"

Mark, his face a mask of disbelief, stepped away from the window, his eyes scanning the room as if looking to escape the nightmare unfolding around them. "So, what? We just played our way into the apocalypse?" His voice cracked, the reality of their situation settling in with every passing moment.

Jenna, clutching her smartphone, scrolled frantically through the pages she had previously found online. "There's got to be something here about reversing this... whatever this is!" The desperation in her voice mirrored the panic that gripped them all.

Meanwhile, the comic store owner, Mr. Henderson, paced the room, muttering under his breath about calling the authorities as if any human power could stand against the eldritch horrors now seeping into their world. "I never should have let you play this cursed game here," he hissed, glaring at Alex.

As the initial shock wore off, the group slowly gathered back around the table, the weight of their predicament pulling them together despite their fear and confusion. Alex, taking a deep breath, reclaimed his spot at the head of the table. "Okay, look," he began, his voice steadier, "if we started this, maybe we can stop it. The game... it must have some sort of fail-safe, a way to end the ritual."

They poured over the game manual again, their hands shaking as they turned the pages. The manual was cryptic, the instructions twisted with riddles and archaic phrasing, but there was a section they had not noticed before, obscured in the shadow of what they had thought was merely decorative scrollwork.

"It says here something about a 'sealing rite,'" Jenna pointed out, her finger tracing the lines of text. "But it requires components... elements that mirror the ones we used to start this."

The realization that they might have a way to undo the catastrophic events brought a sliver of hope. With renewed urgency, they formulated a plan, each taking on roles that, only hours before, had been mere parts of a game. Now, they were a lifeline.

As they prepared to escape into the changed world, Alex grabbed the dice off the table, now seemingly innocuous tools that had unwittingly brought about chaos. "Let’s just hope," he murmured, pocketing them, "that rolling these can bring some order back." Their subsequent moves would be no mere game but a desperate bid to save their reality from the nightmarish incursion they had unleashed.

With a makeshift plan barely holding together under the strain of their palpable anxiety, the group hastily gathered what few resources they thought they might need from the scattered remains of their everyday lives, which now felt like relics of a distant past. The game manual, its pages worn and cryptic, seemed to pulse with a sinister life as Alex flipped through it, searching for any clue to help them navigate the chaos they had unleashed.

“Here,” Alex said, his voice a mixture of hope and desperation as he pointed at a faded map in the back of the manual. “The Counter Sigils—we need to find them. According to this, they’re hidden in places the game mentioned. From the Pyramids in Egypt to the catacombs under Paris... each location somehow linked to the ancient lore of the Old Ones.”

Mark looked over Alex's shoulder, skepticism etched deeply in his brow. “You mean to say we have to travel to these places? In the middle of this?” He gestured vaguely towards the window, where the eerie red sky pulsed ominously.

“It’s our only shot,” Jenna interjected, her eyes fierce with resolve. “We played into this nightmare, we have to play out of it.”

Sarah nodded, trembling her hands as she gathered her belongings. “Let’s call it the world’s riskiest campaign. And we can’t afford to lose,” she said, trying to muster a smile that faltered almost as soon as it appeared.

They knew the journey ahead would be perilous, unlike anything they had ever imagined, even in their darkest, most thrilling game sessions. The stakes were real, the danger imminent, and the potential for failure catastrophic. Yet, as they prepared to step outside the comic book store—a place that had once been a refuge from the real world—they found themselves stepping into a reality far more terrifying than any game scenario Alex had ever concocted.

Mr. Henderson, the store owner, handed them a few flashlights and some old camping gear he’d had stored away. “I don’t know if this will help, but you can’t go out there empty-handed,” he said, his voice rough with unspoken fears.

The group packed the items quickly, their movements mechanical, driven by adrenaline and the surreal urgency of their mission. As they opened the door, the chilling wind that greeted them carried the faint, discordant echoes of chaos: distant screams, the unsettling roar of unseen creatures, and the relentless, ominous drumming of thunder.

Alex paused, turning to look back at the table where the dice still lay scattered near the now-closed game box. He reached down, picked up a single die, and pocketed it—a small, symbolic talisman against the immense darkness they were about to confront.

“It’s all fun and games until someone starts the apocalypse,” he muttered, a wry smile flickering momentarily as he faced the unknown horrors ahead.

With a collective breath, the group stepped out into the altered night, the door closing behind them with a soft click that sounded oddly final. They were no longer just players. They were the last hope to restore a semblance of balance to a world teetering on the brink of madness.

April 19, 2024 15:21

You must sign up or log in to submit a comment.

0 comments

Bring your short stories to life

Fuse character, story, and conflict with tools in the Reedsy Book Editor. 100% free.